Category: Unreal Engine
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DreamLeague has started and for this season I was invited to make a realtime environment that is displayed in the back of the studio. Using Unreal Engine 5 to show the Picks and Bans and a lot of different triggers for small little gags the production can use during the show. It’s always fun to…
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For an upcoming production I need a quick way in Unreal Engine to check if the play button was already pressed in the editor as I run a couple of commands when it starts up the first time. In my case loading in assets for the first time, but there are probably other usecases for…
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For an upcoming project I wanted to make everything easier when things needed to reboot. As I will not be in production myself I wanted to make it that when you start the project everything is automatically booted up and outputting over SDI. Ready to use. Everything is easy to set up in Blueprints, but…
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My first little plugin on the FAB store… I don’t know why I kept holding off publishing some of my plugins on FAB, but here is the first one. A little plugin that can lock your editor with a password either manually or with a timer that auto locks after the amount of minutes you…
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Client: EFGMarch 2026 – Unreal Engine 5 For ESL ONE at DreamHack Birmingham 2026, I was asked to bring the factory of Pudge, the Dota 2 character central to the event’s theme, to life on the stage. Using Unreal Engine 5, creating this little dioramaesque effect. Adding small little references, puns, and other things that…