Category: Client Project
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DreamLeague has started and for this season I was invited to make a realtime environment that is displayed in the back of the studio. Using Unreal Engine 5 to show the Picks and Bans and a lot of different triggers for small little gags the production can use during the show. It’s always fun to…
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Client: EFGMarch 2026 – Unreal Engine 5 For ESL ONE at DreamHack Birmingham 2026, I was asked to bring the factory of Pudge, the Dota 2 character central to the event’s theme, to life on the stage. Using Unreal Engine 5, creating this little dioramaesque effect. Adding small little references, puns, and other things that…