• New game in the works: Mini AirHockey

    When I was working on Better With A Friend somebody commented that it would be cool to make airhockey for the Steam Deck that you control with the touchpads. Now, two years later, I started working on it as a standalone game! No release date yet, but the Steam Page is already live if you want to check it out or wishlist the game!

    Mini AirHockey is handmade again just like Game With Balls and this time I am working with somebody else on the project! Thomas will make the soundtrack! You can check out his Instagram to see what awesome projects he normally works on.

  • The future of RLBuddy

    With the coming implementation of Easy Anti-Cheat within Rocket League, the use cases will be limited for RLBuddy, so from now on the Production Edition will also be pay-what-you-want on Gumroad. The base version was always free to download. As far as I can read in the statement, you will be able to use BakkesMod with the SOS-Plugin, which is required for RLBuddy, in LAN matches, so that will give you the capability to use the OSC functionality. Just note that I am not the maintainer of BakkesMod and the SOS-Plugin, so I will not be able to help you with providing updates to those if that would be needed.

    One of the first times RLBuddy was used during RLCS

    Whenever another official method for getting data out of the game becomes available, I will try to implement this in a new version. Until then, I want to thank everyone who used RLBuddy, as I never imagined that it would be used outside of some of the productions I was part of back in the day. Click the button below to claim a copy on Gumroad.

    Get RLBuddy for free on
  • Game With Balls is now available on the Nintendo Switch!

    Yes, I put the button here on the top of the post if you want to buy the Nintendo Switch version of Game With Balls. Because there is something magical having my first game on a Nintendo device and on the eShop. Works on both the original Nintendo Switch and Switch 2! Last you can see in action during the review made by Dan’s Distillery.

    Making the Switch version was a bit more challenging, but eventually I got there. More is explained in the new mini devlog I made about Game With Balls, but the short story is that it is just different hardware and I went for the gameplay first approach. The ball needs to be rolling smooth so I changed a couple of things to the lightning and shadows. The challenges that are in the Steam Deck version are also not in the Switch version as the data told me not a lot of people are playing them. Might add them later. Not sure.

    Hope you enjoy the Switch version if you got it and also this version will receive multiple updates during the year. I am currently working on two new themes. Digital, but handcrafted and having a twist. Not spoiling too much yet on these! Thanks everyone for the great positive feedback on this project and hope you enjoy this ride with me.

  • New theme added to Game With Balls: History

    While making Game With Balls I looked at many other mazes and it hit me for adding a new theme. It is just a shame you cannot play the mazes and labyrinths made hundreds, or even thousands, of years ago. So now 20 of them are added as a new theme to Game With Balls! Turn and twist the Steam Deck to maybe get a glimpse of how they experienced them.

    Historically mazes were used for storytelling or meditation. Especially that last one I tried to incorporate in these new levels. Just not thinking about things around you, but a small minute just wondering.

    These levels will also be in the Switch release of Game With Balls that will be coming out tomorrow!

  • A factory for Pudge – ESL ONE

    Client: EFG
    March 2026 – Unreal Engine 5

    For ESL ONE at DreamHack Birmingham 2026, I was asked to bring the factory of Pudge, the Dota 2 character central to the event’s theme, to life on the stage. Using Unreal Engine 5, creating this little dioramaesque effect. Adding small little references, puns, and other things that can be triggered by the operators on site. I explicitely did not put them in the top video as then you just should have been on site to see them. Always fun to create a world!

    You can watch the actual broadcast of the first day here, or more on the different channels of EFG.

  • Spotify Jukebox – Failed Projects

    There are so many projects I worked on that never saw the light of day… Little ideas that got to the prototype or research phase, but… for some reason could just not be finished or released. This is one of these projects: Spotify Jukebox.

    To give a little backstory on what sparked this project. It was around the time that 3FM Serious Request was starting up. If you are Dutch, you cannot miss this, but for other people it is a period before Christmas where you can donate to the radio station for a charity and they will play the song that you requested. There are a lot of other activities/auctions where people collect money for the cause and there is a glass house where the DJ’s are locked up.

    When talking with my friends, I also remembered a random pub in Boston I once visited where you, through an app, could buy tokens and in turn you could spend the tokens to queue songs on the playlist. Obviously you had to buy a pack of tokens like a real mobile app, so it ended up with me queuing up Never Gonna Give You Up for the remainder of the tokens I had when we left for the night.

    So why not bring this to parties and have people chose a song for charity…. Spotify Jukebox was born.

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  • Creating my little flipbook: KroegGezeik

    A little idea that has been lingering around for literally years. A physical flipbook of just one particular wall in my regular pub, De Voortuin in Utrecht: the men’s toilet. So for roughly 2 years I have been taking a picture whenever I took a piss, as everyone does, until I accumulated enough pictures for an interesting animation, where every frame is different.

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