Seems that I haven’t made a video in over a year, but time to get back into it with some tutorials and also post some other projects that I am working on. Got a DM on Twitter from someone that was looking for a way to create CasparCG HTML Templates with only After Effects experience. Around the same time, I came accross Loopic which gives you the tools to create simple CasparCG Templates. In the video it is the first time me trying it out and I am impressed. I think it is an excellent tool to get started before
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We have been working hard with the team to make the broadcast for NA/EU/MENA of the 2021-2022 season of RLCS at our new Stockholm Studio. Still making automation and macros while I am typing this to make sure to go live at 18:30 for NA and 17:00 for MENA. In the meanwhile watching the OCE region streaming their matches. This season will have new features, more different kinds of shows than last season, and Unreal integration for playing out graphics. Look at that first opener during the first match on Saturday. For full schedule and the latest info you always
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Did not work on my creative projects last week as I am working in the DreamHack Stockholm Studio to get everything ready for another season of RLCS. Not to say that I haven’t learned a lot besides the things I normally setup for a broadcast anyway. Cannot tell too much yet, but the following video gives a glimpse of what is going to happen next weekend in the broadcast at twitch.tv/rocketleague

There is, as far as I am aware, not an official public way of getting data out of the game, but it is possible with the SOS-Plugin for BakkesMod that gives you data live from the game. A while ago I made a tutorial on how to install the SOS-Plugin for Rocket League and if you need any help the Discord set up by the creator of the plugin is full of a bunch of wonderful people getting you on your way. Just note that an update of the game can break BakkesMod so it could be that it will not work until a fix is
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